Child pages
  • WIMP HCI Information
Skip to end of metadata
Go to start of metadata
  • WIMP and HCI

WIMP stands for Windows, Icons, Menus and Pointing device and the interface was created in the late 1960's by Douglas Englebart and the Human Augmentation Project. Since then, it has been updated and revised by many people at many companies throughout the years until Microsoft proposed the Windows interface in 1985. WIMP interfaces and direct manpulation interfaces are seperate entities. In direct manipulation, a special tool is used to directly interact with an object within a computer program, i.e. CAD software using a digitizer pad. Metaphors are often used in WIMP interfaces, such as the act of deleting a file using the "recycle bin" or the use of buttons in media software that resemble those on a CD or DVD player. Some benefits to the use of WIMP interfaces are ease of use and familiarity. 


Content Creator: Ashley George Taylor

Team Member: Megam Coriale

  • Windows, Icons, Mouse, and Pull-Down Menus

WIMP is an acronym that refers to windows, icons, mouse, and pull-down menus or pointers. This combination of concepts describes the typical desktop computer interface for Windows, Apple, and other operating systems. WIMP interfaces reduce the learning curve and are easily used by people who are not technical. In the furture, WIMP interfaces will most likely begin to integrate speech recognition devices and eye movement detection interfaces. Many people are only familiar with WIMP interfaces and have trouble understanding traditional command line type interfaces. In general, WIMP interfaces tend to provide greater productivity and efficiency in a wide variety of applications.


Content Creator: N/A

Team Member: Dan Svantner

  • WIMP (Windows, Icons, Menus, and Pointing Devices)

WIMP interfaces which stands for windows, icons, menus, and pointers, allows most people to interact with their computer more easily. With a pointer device you can select icons and menus to open software and files. This started from the GUI, which stands for Graphical User Interface. The first GUI was shown in the Alto in 1973 by the Xerox Corporation, and has similarities in some of the WIMP's today. The GUI was show to Xerox management for production, but was turned down. Apple computers like the GUI and incorporated it in their computer, and it was a huge success. Thereafter, Microsoft incorporated it into their computers, and is the largest sell operation system today. 


Content Creator: Bookrags

Team Member: Keith Snyder

  • WIMP Interfaces

WIMP Interfaces have a standard number of elements including Windows, Icons, Menus and Controls and Pointing Device.  This model approach leads to an ease of learning and supports a wide range of users.  There are relatively two standards, Microsoft Windows and Macintosh.  Windows is largely derived from Macintosh guidelines of which certain aspects were initially licensed from Apple.  There are notable differences in these two interfaces which include: the main application toolbar can be moved, all menus and dialog boxes can be navigated, keyboard shortcuts are standard, visible task bar, and a second mouse button.

Content Creator: Ashley George Taylor

Team Member: Matthew Francart

  • Human-Computer Interface Design and Usability Testing

This document focuses on usability and how the WIMP design was introduced and evolved over time. It then explains how usability testing is a crucial element with WIMP or any other design. Then it touches on the point that "today's devices are required to perform many diverse tasks and require many more complex and rapid interactions with the user" and what is being done to respond to that change.


Content Creator: Audrey Troutt and Daniel Sheiner

Team Member: Kevin Churik

   <<Previous Topic -- Back to homepage --  Next Topic>>

  • No labels